Source code for redeclipse.textures.basetex

# TODO: Refactor


[docs]class BaseTex(object): # where the textures are output to basepath = "hxr/textures" # Where the textures come from srcpath = "data/minecraft" # shader = 'bumpspecmapworld' # setshader bumpspecmapworld # setshaderparam specscale 0.250000 0.250000 0.250000 0.000000 # texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 3 # texture n "trak/trak6/tile3_nm.png" # texture s "trak/trak6/tile3_gloss.jpg" # texcolor 0.750000 0.250000 0.125000
[docs] def files(self): return []
[docs]class Sky(BaseTex): scale = 1 r = 0 g = 0 b = 0
[docs] def conf(self, **kwargs): return """ setshader stdworld texture c "textures/sky.png" 0 0 0 {0.scale} // 0 {0.__class__} """.format(self)
[docs]class Default(BaseTex): scale = 1 r = 0.5 g = 0.5 b = 0.5
[docs] def conf(self, **kwargs): return """ setshader stdworld texture c "textures/default.png" 0 0 0 {0.scale} // 1 {0.__class__} """.format(self)
[docs]class SimpleColourTex(BaseTex): basepath = "hxr/textures" srcpath = "data/hxr" r = 1 g = 0 b = 1
[docs] def conf(self, idx=0, **kwargs): return """ setshader stdworld texture c "{0.basepath}/empty.png" 0 0 0 1 // {idx} {0.__class__} texcolor {0.r} {0.g} {0.b} """.format(self, idx=idx)
[docs] def files(self): yield 'empty.png'
[docs]class SimpleTex(BaseTex): c = None
[docs] def conf(self, idx=0, **kwargs): return """ setshader stdworld texture c "{0.basepath}/{0.c}" 0 0 0 {0.scale} // {idx} {0.__class__} """.format(self, idx=idx)
[docs] def files(self): yield self.c
[docs]class DefaultBumpSpecMapWorld(BaseTex): scale = 2 c = None n = None s = None basepath = "hxr/textures" texcolor = None
[docs] def conf(self, idx=0): conf = """setshader bumpspecmapworld setshaderparam specscale 0.500000 0.500000 0.500000 {0.scale} texture c "{0.basepath}/{0.c}" 0 0 0 0.500000 // {idx} {0.__class__} texture n "{0.basepath}/{0.n}" texture s "{0.basepath}/{0.s}" """.format(self, idx=idx) if self.texcolor: conf += "texcolor %s %s %s" % self.texcolor return conf
[docs]class BumpSpecMapWorld(DefaultBumpSpecMapWorld):
[docs] def files(self): yield self.c yield self.n yield self.s
[docs]class DefaultBumpSpecMapParallaxWorld(BaseTex): c = None n = None z = None s = None basepath = "hxr/textures" texcolor = None specscale = None parallaxscale = None
[docs] def conf(self, idx=0): conf = """setshader bumpspecmapparallaxworld\n""" if self.specscale: conf += """setshaderparam specscale %s %s %s %s\n""" % self.specscale if self.parallaxscale: conf += """setshaderparam parallaxscale %s %s %s %s\n""" % self.parallaxscale conf += """texture c "{0.basepath}/{0.c}" 0 0 0 0.500000 // {idx} {0.__class__} texture n "{0.basepath}/{0.n}" texture s "{0.basepath}/{0.s}" texture z "{0.basepath}/{0.z}"\n""".format(self, idx=idx) if self.texcolor: conf += "texcolor %s %s %s\n\n" % self.texcolor return conf
[docs]class BumpSpecMapParallaxWorld(DefaultBumpSpecMapParallaxWorld):
[docs] def files(self): yield self.c yield self.n yield self.s yield self.z
[docs]class DefaultBumpSpecMapParallaxGlowWorld(BaseTex): c = None n = None z = None s = None g = None basepath = "hxr/textures" texcolor = None specscale = None glowcolor = None parallaxscale = None
[docs] def conf(self, idx=0): conf = """setshader bumpspecmapparallaxglowworld\n""" if self.glowcolor: conf += """setshaderparam glowcolor %s %s %s %s\n""" % self.glowcolor if self.specscale: conf += """setshaderparam specscale %s %s %s %s\n""" % self.specscale if self.parallaxscale: conf += """setshaderparam parallaxscale %s %s %s %s\n""" % self.parallaxscale conf += """texture c "{0.basepath}/{0.c}" 0 0 0 0.500000 // {idx} {0.__class__} texture n "{0.basepath}/{0.n}" texture s "{0.basepath}/{0.s}" texture z "{0.basepath}/{0.z}" texture g "{0.basepath}/{0.g}"\n""".format(self, idx=idx) if self.texcolor: conf += "texcolor %s %s %s\n\n" % self.texcolor return conf
[docs]class BumpSpecMapParallaxGlowWorld(DefaultBumpSpecMapParallaxGlowWorld):
[docs] def files(self): yield self.c yield self.n yield self.s yield self.z yield self.g