redeclipse.enums module¶
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class
redeclipse.enums.EntType[source]¶ Bases:
enum.EnumRedeclipse Entities
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ET_ACTOR= 11¶
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ET_AFFINITY= 14¶
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ET_CHECKPOINT= 15¶
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ET_EMPTY= 0¶
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ET_ENVMAP= 4¶
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ET_LIGHT= 1¶
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ET_LIGHTFX= 7¶
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ET_MAPMODEL= 2¶
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ET_PARTICLES= 5¶
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ET_PLAYERSTART= 3¶
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ET_PUSHER= 13¶
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ET_ROUTE= 16¶
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ET_SOUND= 6¶
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ET_SUNLIGHT= 8¶
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ET_TELEPORT= 10¶
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ET_TRIGGER= 12¶
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ET_UNUSEDENT= 17¶
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ET_WEAPON= 9¶
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class
redeclipse.enums.Faces[source]¶ Bases:
enum.EnumRedeclipse cube face types
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F_EMPTY= 0¶
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F_SOLID= 2155905152¶
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class
redeclipse.enums.OCT[source]¶ Bases:
enum.Enumoctree magic numbers
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OCTSAV_CHILDREN= 0¶
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OCTSAV_EMPTY= 1¶
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OCTSAV_LODCUBE= 4¶
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OCTSAV_NORMAL= 3¶
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OCTSAV_SOLID= 2¶
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class
redeclipse.enums.OctLayers[source]¶ Bases:
enum.Enum???
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LAYER_BLEND= 96¶
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LAYER_BOTTOM= 64¶
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LAYER_DUP= 128¶
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LAYER_TOP= 32¶
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MAXFACEVERTS= 15¶
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class
redeclipse.enums.VTYPE[source]¶ Bases:
enum.EnumRedeclipse texturing stuff?
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VSLOT_ALPHA= 6¶
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VSLOT_COAST= 9¶
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VSLOT_COLOR= 7¶
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VSLOT_LAYER= 5¶
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VSLOT_NUM= 10¶
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VSLOT_OFFSET= 3¶
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VSLOT_PALETTE= 8¶
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VSLOT_ROTATION= 2¶
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VSLOT_SCALE= 1¶
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VSLOT_SCROLL= 4¶
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VSLOT_SHPARAM= 0¶
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class
redeclipse.enums.WeaponType[source]¶ Bases:
enum.EnumWeapon Magic Numbers
0 is unknown, this was added for compatibility but … probably shouldn’t be here. / is probably incorrect.
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FLAMER= 5¶
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GRENADE= 9¶
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MINE= 10¶
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PLASMA= 6¶
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RIFLE= 8¶
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ROCKET= 11¶
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SHOTGUN= 3¶
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SMG= 4¶
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SWORD= 2¶
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UNKNOWN= 0¶
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ZAPPER= 7¶
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