redeclipse.enums module¶
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class
redeclipse.enums.
EntType
[source]¶ Bases:
enum.Enum
Redeclipse Entities
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ET_ACTOR
= 11¶
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ET_AFFINITY
= 14¶
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ET_CHECKPOINT
= 15¶
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ET_EMPTY
= 0¶
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ET_ENVMAP
= 4¶
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ET_LIGHT
= 1¶
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ET_LIGHTFX
= 7¶
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ET_MAPMODEL
= 2¶
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ET_PARTICLES
= 5¶
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ET_PLAYERSTART
= 3¶
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ET_PUSHER
= 13¶
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ET_ROUTE
= 16¶
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ET_SOUND
= 6¶
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ET_SUNLIGHT
= 8¶
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ET_TELEPORT
= 10¶
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ET_TRIGGER
= 12¶
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ET_UNUSEDENT
= 17¶
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ET_WEAPON
= 9¶
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class
redeclipse.enums.
Faces
[source]¶ Bases:
enum.Enum
Redeclipse cube face types
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F_EMPTY
= 0¶
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F_SOLID
= 2155905152¶
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class
redeclipse.enums.
OCT
[source]¶ Bases:
enum.Enum
octree magic numbers
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OCTSAV_CHILDREN
= 0¶
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OCTSAV_EMPTY
= 1¶
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OCTSAV_LODCUBE
= 4¶
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OCTSAV_NORMAL
= 3¶
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OCTSAV_SOLID
= 2¶
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class
redeclipse.enums.
OctLayers
[source]¶ Bases:
enum.Enum
???
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LAYER_BLEND
= 96¶
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LAYER_BOTTOM
= 64¶
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LAYER_DUP
= 128¶
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LAYER_TOP
= 32¶
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MAXFACEVERTS
= 15¶
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class
redeclipse.enums.
VTYPE
[source]¶ Bases:
enum.Enum
Redeclipse texturing stuff?
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VSLOT_ALPHA
= 6¶
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VSLOT_COAST
= 9¶
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VSLOT_COLOR
= 7¶
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VSLOT_LAYER
= 5¶
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VSLOT_NUM
= 10¶
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VSLOT_OFFSET
= 3¶
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VSLOT_PALETTE
= 8¶
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VSLOT_ROTATION
= 2¶
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VSLOT_SCALE
= 1¶
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VSLOT_SCROLL
= 4¶
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VSLOT_SHPARAM
= 0¶
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class
redeclipse.enums.
WeaponType
[source]¶ Bases:
enum.Enum
Weapon Magic Numbers
0 is unknown, this was added for compatibility but … probably shouldn’t be here. / is probably incorrect.
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FLAMER
= 5¶
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GRENADE
= 9¶
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MINE
= 10¶
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PLASMA
= 6¶
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RIFLE
= 8¶
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ROCKET
= 11¶
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SHOTGUN
= 3¶
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SMG
= 4¶
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SWORD
= 2¶
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UNKNOWN
= 0¶
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ZAPPER
= 7¶
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