redeclipse package¶
-
class
redeclipse.
Map
(magic, version, headersize, meta, map_vars, texmru, ents, vslots, chg, worldroot)[source]¶ Bases:
object
Base redeclipse map object, contains everything needed for the rendering a map to disk.
The first four bytes should be
MAPZ
. The code specifies BFGZ as well, but I haven’t seen these myself.{‘numvars’: 155, ‘numvslots’: 909, ‘lightmaps’: 0, ‘worldsize’: 1024, ‘revision’: 2, ‘gamever’: 229, ‘blendmap’: 0, ‘numpvs’: 0, ‘gameident’: b’fps’, ‘numents’: 3} This essentially marks the end of the header
Subpackages¶
- redeclipse.cli package
- Submodules
- redeclipse.cli.cfg_gen module
- redeclipse.cli.from_json module
- redeclipse.cli.iso module
- redeclipse.cli.mod_cubes module
- redeclipse.cli.show_cubes module
- redeclipse.cli.snow_forest module
- redeclipse.cli.snow_forest2d module
- redeclipse.cli.t_mv module
- redeclipse.cli.t_textures module
- redeclipse.cli.t_town module
- redeclipse.cli.t_vector module
- redeclipse.cli.terrain module
- redeclipse.cli.to_json module
- redeclipse.cli.voxel_1 module
- redeclipse.cli.voxel_2 module
- redeclipse.cli.voxel_3 module
- redeclipse.cli.voxel_4 module
- redeclipse.cli.voxel_5 module
- Submodules
- redeclipse.entities package
- redeclipse.lighting package
- redeclipse.prefabs package
- redeclipse.skybox package
- redeclipse.textures package
- Submodules
- redeclipse.textures.basetex module
- redeclipse.textures.dull module
- redeclipse.textures.dull_theme module
- redeclipse.textures.minecraft module
- redeclipse.textures.minecraft_theme module
- redeclipse.textures.paper module
- redeclipse.textures.paper_theme module
- redeclipse.textures.primary module
- redeclipse.textures.primary_theme module
- Submodules
- redeclipse.vector package
- redeclipse.voxel package