redeclipse.lighting package¶
Light manager
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class
redeclipse.lighting.
LightManager
(brightness=1.0, saturation=1.0, world_size=128)[source]¶ Bases:
object
A lighting manager for a map
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get_light
(position, red, green, blue, size_factor=1)[source]¶ Return a light entity for a position and colour
Parameters: - position (tuple(int, int, int)) – The position
- red (int) – red component
- green (int) – green component
- blue (int) – blue component
Returns: An appropriately configured light entity
Return type:
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hue
(pos)[source]¶ Get a hue for a position. Child classes should implement this in more interesting manners. This returns a pure white light by default.
Parameters: pos (tuple(int, int, int)) – The position Returns: A colour Return type: tuple(int, int, int)
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light
(xmap, position, colour_override=None, autocenter=True, size_factor=1)[source]¶ Parameters: - xmap (redeclipse.Map) – A redeclipse map object, the light will be attached to the entity list.
- position (redeclipse.vector.FineVector or redeclipse.vector.CoarseVector) – The position of the light
- colour_override (tuple(int, int, int)) – Override whatever colour the light manager comes up with
- autocenter (boolean) – Automatically add FineVector(4, 4, 4) to the position
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class
redeclipse.lighting.
PositionBasedLightManager
(brightness=1.0, saturation=1.0, world_size=128)[source]¶ Bases:
redeclipse.lighting.LightManager
A lighting manager for a map which returns a different colour based on position.