redeclipse.voxel package¶
We can’t work with octrees. Just… no.
So we work in a voxel world, and then convert this to an octree with the small resolution cube that makes sense, and then let RE optimise the map when need be.
We can’t work with octrees. Just… no.
So we work in a voxel world, and then convert this to an octree with the small resolution cube that makes sense, and then let RE optimise the map when need be.